Calendar¶
SPEND = scoring today · SAVE = hold, a window opens soon.
Reading a day¶
The top section lists the limited-cycle events active that day. Routine entries configured to run continuously are left out. Select any event title to open its guide.
The bottom section is the resource call for that day:
- Green SPEND is today's payday. A live event is scoring those categories, so spending them today pays several times over instead of once.
- Red SAVE means stop spending that resource because a scoring window is approaching.
Tap or hover a resource chip for its full category name, and a day for that weekday's standing rule.
Today has a green border. Past days are dimmed. Saturday has a gold top edge, because that is Seize the Altar.
The one rule this does not encode¶
Never save economy building upgrades. The grid will happily put Builds under SAVE on a Sunday, because Monday's Outpost Growth day scores them — but production compounds, and three days of lost output beats the points. Finish economy upgrades when they are ready, and save the other categories.
Full reasoning in Banking and Timing. For today in detail, including countdowns, see What to bank right now.
Changing what a day says¶
Everything here comes from docs/assets/schedule.json:
- Event dates — the
eventsarray. Fix an anchor and the whole grid recalculates. - Duel themes —
duelThemes, running Monday through Saturday. - Which categories a theme scores — the
banklist inside each duel theme. These are inferred from the theme names, so correct any that pay differently in game. - Weekday rules —
dayHints, keyed 0 (Sunday) to 6. - Chip labels —
bankShort, used because full names do not fit a phone column.