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Titan Spine Map

What this is: every Titan Spine structure we have observed, plotted at its real in-game coordinate. The Titan Sanctum sits at X:751, Y:751 — dead centre of a roughly 1500 × 1500 isle.

Why it matters now: R5 picks the alliance's starting land in a three-day window that cannot be undone, and the right thing to pick for is which gates and objectives you can reach. That is a map question.

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X0 Y0 X250 Y250 X500 Y500 X750 Y750 X1000 Y1000 X1250 Y1250 X1500 Y1500 Bunker (X:392, Y:81) Lv.7 Bunker (X:745, Y:83) Lv.7 Bunker (X:272, Y:136) Bunker (X:652, Y:155) Lv.3 Bunker (X:1092, Y:355) Bunker (X:976, Y:400) Lv.5 Bunker (X:947, Y:471) Lv.7 Bunker (X:632, Y:515) Lv.7 Bunker (X:1033, Y:533) Lv.3 Bunker (X:831, Y:534) Lv.5 Bunker (X:909, Y:553) Lv.4 Bunker (X:1102, Y:586) Bunker (X:932, Y:593) Lv.6 Bunker (X:417, Y:606) Lv.5 Bunker (X:953, Y:632) Lv.5 Bunker (X:331, Y:651) Lv.5 Bunker (X:869, Y:651) Lv.5 Bunker (X:803, Y:673) Lv.4 Bunker (X:272, Y:692) Bunker (X:1012, Y:693) Lv.5 Bunker (X:412, Y:694) Lv.5 Bunker (X:172, Y:714) Lv.6 Bunker (X:771, Y:733) Bunker (X:953, Y:733) Lv.6 Bunker (X:724, Y:773) Lv.6 Bunker (X:1062, Y:890) Lv.6 Bunker (X:1054, Y:951) Lv.7 Bunker (X:730, Y:972) Lv.5 Bunker (X:451, Y:992) Lv.6 Bunker (X:735, Y:1020) Lv.5 Bunker (X:409, Y:1063) Lv.3 Bunker (X:1292, Y:1092) Bunker (X:932, Y:1133) Lv.5 Bunker (X:49, Y:1155) Lv.5 Bunker (X:1312, Y:1172) Bunker (X:112, Y:1173) Lv.5 Bunker (X:971, Y:1190) Lv.5 Bunker (X:672, Y:1332) Lv.5 Bunker (X:692, Y:1391) Bridge (X:1127, Y:302) Bridge (X:1109, Y:526) Bridge (X:694, Y:561) Bridge (X:984, Y:567) Bridge (X:1086, Y:578) Lv.4 Bridge (X:1014, Y:637) Bridge (X:1101, Y:637) Lv.6 Bridge (X:1146, Y:661) Bridge (X:1205, Y:664) Bridge (X:1063, Y:693) Lv.4 Bridge (X:725, Y:703) Lv.4 Bridge (X:690, Y:716) Bridge (X:1012, Y:726) Lv.4 Bridge (X:1068, Y:737) Lv.4 Bridge (X:726, Y:752) Lv.4 Bridge (X:738, Y:800) Lv.4 Bridge (X:744, Y:905) Lv.2 Warrior Hutment (X:160, Y:788) Lv.6 Rider Hutment (X:158, Y:790) Lv.3 Shooter Hutment (X:162, Y:790) Lv.8 Stegosaurus Ruin (X:751, Y:141) Lv.8 Brachiosaurus Ruin (X:211, Y:195) Lv.9 Lava Lord Ruin (X:671, Y:441) Lv.8 T-Rex Ruin (X:1010, Y:561) Lv.8 Ankylosaurus Ruin (X:375, Y:696) Lv.9 Vortex Lord Ruin (X:1013, Y:930) Lv.9 Jungle Lord Ruin (X:748, Y:979) Lv.8 Spinosaurus Ruin (X:387, Y:1009) Lv.8 Pterosaur Ruin (X:70, Y:1092) Lv.9 Dilophosaurus Ruin (X:1280, Y:1135) Lv.8 Raptor Ruin (X:1053, Y:1173) Lv.8 Trike Ruin (X:633, Y:1369) Lv.7 Fortress (X:1012, Y:438) Lv.6 Fortress (X:1112, Y:454) Lv.6 Fortress (X:872, Y:572) Lv.7 Fortress (X:668, Y:600) Lv.8 Fortress (X:708, Y:678) Lv.7 Fortress (X:1079, Y:683) Lv.7 Fortress (X:751, Y:933) Lv.9 Gatehouse (X:746, Y:862) Lv.9 Gatehouse (X:747, Y:874) Lv.10 Titan Sanctum (X:751, Y:751) Lv.10 Titan Sanctum Lv.9 Gatehouse Lv.9 Gatehouse Lv.7 Fortress Lv.6 Fortress Lv.6 Fortress Lv.7 Fortress Lv.8 Fortress Lv.7 Fortress Lv.7 Fortress Lv.8 Stegosaurus Ruin Lv.8 Brachiosaurus Ruin Lv.9 Lava Lord Ruin Lv.8 T-Rex Ruin Lv.8 Ankylosaurus Ruin Lv.9 Vortex Lord Ruin Lv.9 Jungle Lord Ruin Lv.8 Spinosaurus Ruin Lv.8 Pterosaur Ruin Lv.9 Dilophosaurus Ruin Lv.8 Raptor Ruin Lv.8 Trike Ruin Titan Spine isle Titan Sanctum × 1 Gatehouse × 2 Fortress × 7 Ruin × 12 Hutment × 3 Bridge × 17 Bunker × 39

Your choice is remembered in this browser only — it changes nothing for anyone else viewing this page.

Hover or tap any marker for its name and exact coordinates. Use the toggles to pick what you want to see — the terrain is always on, because every marker is read against it.

Why the gates sit exactly on the lines

Bridges and Gatehouses are drawn as archways rather than dots, and they are the one marker type nudged onto the dark red region border rather than plotted straight from its coordinate. A gate is a crossing point, so the drawn border is better evidence of where it belongs than a background image that was assembled from overlapping screenshots and is a little stretched in places.

The nudge was 13 pixels for the typical gate and 48 at the most — small enough that it only tidies what the coordinate already said. The coordinates in the tooltip and the table are untouched and remain the real ones.


The map is the same on every server

Captures from two different servers put the same structures at the same coordinates, with the same levels:

Coordinate Server A, 1 Oct Server 8, 8 Oct
751, 751 Lv.10 Titan Sanctum Lv.10 Titan Sanctum
748, 979 Lv.9 Jungle Lord Ruin Lv.9 Jungle Lord Ruin
771, 733 Lv.6 Bunker Lv.6 Bunker
730, 972 Lv.7 Bunker Lv.7 Bunker

Four overlapping points, four exact matches, no contradictions. If the isle were generated per server, four independent coordinates would not line up by chance — and the levels would not match either. A named ruin landing on the same tile at the same tier is the strongest of the four.

Plan on the layout being fixed. See BEST GUESS 054.


What we know about the ground

The Sanctum is exactly central — X:751, Y:751, in Colossus Realm, Division 1. Straight-line distance to the prize is the same for everyone. What differs is what stands in the way.

Three realms confirmed so far: Colossus Realm (Divisions 1, 3, 4, 5, 6), Shadowveil Wilds (1, 8) and Ironclad Wasteland (1, 6). The Sanctum sits in Colossus Division 1, so a start inside Colossus is nearer the centre than one in the other two.

Hutments come in three flavours, and they sit together. A Warrior, a Rider and a Shooter Hutment were found within four coordinate units of each other at ~(160, 789) in Ironclad Wasteland — so hut clusters are a thing, and taking one tile may put two more within reach. Hutments produce free season troops continuously, which makes a cluster worth more than its tile count suggests.

Gatehouses are the hardest gates on the isle. Two Lv.9 Gatehouses sit at (746, 862) and (747, 874) — directly south of the Sanctum, in Colossus Division 3. They out-level every fortress we have seen. Gatehouses must be taken before an alliance can move between regions, so a Lv.9 pair guarding the southern approach is the kind of obstacle that decides a season.

Fortresses are spread, not clustered. Seven observed, from X:668 to X:1112 and Y:438 to Y:933 — west, centre, south and east. Levels run 6 to 8.

This map is a sample, not a census

Everything here is somewhere a player pointed the camera. The 1 October pass swept east; the 8 October pass ran a north–south line through the centre. So apparent clusters may just be where someone happened to look.

An earlier version of this page claimed all fortresses were in the east. The second capture set disproved it immediately. Treat blank areas as unsurveyed, not empty.


For R5, choosing a starting land

What the data supports, and what it does not:

Choose for gates, not for ground. Lands of Beginning are resource-poor by design, so picking on local resources optimises the phase that matters least. The question worth asking is which Lv.9 Gatehouse or bridge sits between you and the Sanctum.

Prefer Colossus Realm if you get the choice. The Sanctum is in Colossus Division 1. A Shadowveil start means crossing into another realm to reach it.

Expect the southern approach to be expensive. The two Lv.9 Gatehouses at Y:862–874 guard it, and they are the highest-level structures we have found after the Sanctum itself.

Count the lookouts, not the tiles. You can only attack what is adjacent to your territory, at 2,000 materials per lookout and 15 a day maximum. A land that is 400 coordinate units from your first real objective is a week of building before you can touch it. See the Daily Checklist.

The one thing we cannot tell you yet

We do not know where the eight Lands of Beginning are. None of the captures show the land-selection screen, so we cannot say which starting land is nearest which gate — the single most useful fact for this decision.

This is the capture to get. When land selection opens, photograph the selection map with the candidate lands visible, and if the panel shows coordinates for each, capture those too. That turns everything above into an actual recommendation.

Every structure

Structure X Y Holder
Lv.10 Titan Sanctum 751 751 Ownerless
Lv.9 Gatehouse 746 862 Ownerless
Lv.9 Gatehouse 747 874 Ownerless
Lv.7 Fortress 1012 438 Ownerless
Lv.6 Fortress 1112 454 Ownerless
Lv.6 Fortress 872 572 Ownerless
Lv.7 Fortress 668 600 Ownerless
Lv.8 Fortress 708 678 Ownerless
Lv.7 Fortress 1079 683 Ownerless
Lv.7 Fortress 751 933 Ownerless
Lv.8 Stegosaurus Ruin 751 141 Ownerless
Lv.8 Brachiosaurus Ruin 211 195 Ownerless
Lv.9 Lava Lord Ruin 671 441 Ownerless
Lv.8 T-Rex Ruin 1010 561 Ownerless
Lv.8 Ankylosaurus Ruin 375 696 Ownerless
Lv.9 Vortex Lord Ruin 1013 930 Ownerless
Lv.9 Jungle Lord Ruin 748 979 Ownerless
Lv.8 Spinosaurus Ruin 387 1009 Ownerless
Lv.8 Pterosaur Ruin 70 1092 Ownerless
Lv.9 Dilophosaurus Ruin 1280 1135 Ownerless
Lv.8 Raptor Ruin 1053 1173 Ownerless
Lv.8 Trike Ruin 633 1369 Ownerless
Lv.2 Warrior Hutment 160 788 Ownerless
Lv.6 Rider Hutment 158 790 Ownerless
Lv.3 Shooter Hutment 162 790 Ownerless
Bridge 1127 302 Ownerless
Bridge 1109 526 Ownerless
Bridge 694 561 Ownerless
Bridge 984 567 Ownerless
Bridge 1086 578 Ownerless
Lv.4 Bridge 1014 637 Ownerless
Bridge 1101 637 Ownerless
Lv.6 Bridge 1146 661 Ownerless
Bridge 1205 664 Ownerless
Bridge 1063 693 Ownerless
Lv.4 Bridge 725 703 Ownerless
Lv.4 Bridge 690 716 Ownerless
Bridge 1012 726 Ownerless
Lv.4 Bridge 1068 737 Ownerless
Lv.4 Bridge 726 752 Ownerless
Lv.4 Bridge 738 800 Ownerless
Lv.4 Bridge 744 905 Ownerless
Bunker 392 81 Ownerless
Lv.7 Bunker 745 83 Ownerless
Lv.7 Bunker 272 136 Ownerless
Bunker 652 155 Ownerless
Lv.3 Bunker 1092 355 Ownerless
Bunker 976 400 Ownerless
Lv.5 Bunker 947 471 Ownerless
Lv.7 Bunker 632 515 Ownerless
Lv.7 Bunker 1033 533 Ownerless
Lv.3 Bunker 831 534 Ownerless
Lv.5 Bunker 909 553 Ownerless
Lv.4 Bunker 1102 586 Ownerless
Bunker 932 593 Ownerless
Lv.6 Bunker 417 606 Ownerless
Lv.5 Bunker 953 632 Ownerless
Lv.5 Bunker 331 651 Ownerless
Lv.5 Bunker 869 651 Ownerless
Lv.5 Bunker 803 673 Ownerless
Lv.4 Bunker 272 692 Ownerless
Bunker 1012 693 Ownerless
Lv.5 Bunker 412 694 Ownerless
Lv.5 Bunker 172 714 Ownerless
Lv.6 Bunker 771 733 Ownerless
Bunker 953 733 Ownerless
Lv.6 Bunker 724 773 Ownerless
Lv.6 Bunker 1062 890 Ownerless
Lv.6 Bunker 1054 951 Ownerless
Lv.7 Bunker 730 972 Ownerless
Lv.5 Bunker 451 992 Ownerless
Lv.6 Bunker 735 1020 Ownerless
Lv.5 Bunker 409 1063 Ownerless
Lv.3 Bunker 1292 1092 Ownerless
Bunker 932 1133 Ownerless
Lv.5 Bunker 49 1155 Ownerless
Lv.5 Bunker 1312 1172 Ownerless
Bunker 112 1173 Ownerless
Lv.5 Bunker 971 1190 Ownerless
Lv.5 Bunker 672 1332 Ownerless
Lv.5 Bunker 692 1391 Ownerless

Where this came from

Two capture passes with the in-game panels, parsed by OCR:

Pass Server Panel Structures
1 October 2026 unrecorded Ruins Quick Preview carousel 72
8 October 2026 server 8 Full structure detail panels 15

Merged to 75 distinct structures after collapsing OCR jitter. The 8 October pass also supplied realm and division names, garrison and durability figures, and the Gatehouse type, which the first pass never showed.

Occupancy is not recorded here. Both passes caught the isle largely unclaimed, and who holds what changes daily, so a holder column would be stale before you read it. Track that in your own alliance's tooling, not from a page that updates when someone remembers to take screenshots.

Levels are as observed. A few from the first pass came back ambiguous from OCR; where the tier could not be read cleanly the structure is listed by name alone rather than with a guessed number. The second pass filled several of those in.