Titan Spine Map
What this is: every Titan Spine structure we have observed, plotted at its real in-game coordinate. The Titan Sanctum sits at X:751, Y:751 — dead centre of a roughly 1500 × 1500 isle.
Why it matters now: R5 picks the alliance's starting land in a three-day window that cannot be undone, and the right thing to pick for is which gates and objectives you can reach. That is a map question.
Your choice is remembered in this browser only — it changes nothing for anyone else viewing this page.
Hover or tap any marker for its name and exact coordinates. Use the toggles to pick what you want to see — the terrain is always on, because every marker is read against it.
Why the gates sit exactly on the lines
Bridges and Gatehouses are drawn as archways rather than dots, and they are the one marker type nudged onto the dark red region border rather than plotted straight from its coordinate. A gate is a crossing point, so the drawn border is better evidence of where it belongs than a background image that was assembled from overlapping screenshots and is a little stretched in places.
The nudge was 13 pixels for the typical gate and 48 at the most — small enough that it only tidies what the coordinate already said. The coordinates in the tooltip and the table are untouched and remain the real ones.
The map is the same on every server¶
Captures from two different servers put the same structures at the same coordinates, with the same levels:
| Coordinate | Server A, 1 Oct | Server 8, 8 Oct |
|---|---|---|
| 751, 751 | Lv.10 Titan Sanctum | Lv.10 Titan Sanctum |
| 748, 979 | Lv.9 Jungle Lord Ruin | Lv.9 Jungle Lord Ruin |
| 771, 733 | Lv.6 Bunker | Lv.6 Bunker |
| 730, 972 | Lv.7 Bunker | Lv.7 Bunker |
Four overlapping points, four exact matches, no contradictions. If the isle were generated per server, four independent coordinates would not line up by chance — and the levels would not match either. A named ruin landing on the same tile at the same tier is the strongest of the four.
Plan on the layout being fixed. See BEST GUESS 054.
What we know about the ground¶
The Sanctum is exactly central — X:751, Y:751, in Colossus Realm, Division 1. Straight-line distance to the prize is the same for everyone. What differs is what stands in the way.
Three realms confirmed so far: Colossus Realm (Divisions 1, 3, 4, 5, 6), Shadowveil Wilds (1, 8) and Ironclad Wasteland (1, 6). The Sanctum sits in Colossus Division 1, so a start inside Colossus is nearer the centre than one in the other two.
Hutments come in three flavours, and they sit together. A Warrior, a Rider and a Shooter Hutment were found within four coordinate units of each other at ~(160, 789) in Ironclad Wasteland — so hut clusters are a thing, and taking one tile may put two more within reach. Hutments produce free season troops continuously, which makes a cluster worth more than its tile count suggests.
Gatehouses are the hardest gates on the isle. Two Lv.9 Gatehouses sit at (746, 862) and (747, 874) — directly south of the Sanctum, in Colossus Division 3. They out-level every fortress we have seen. Gatehouses must be taken before an alliance can move between regions, so a Lv.9 pair guarding the southern approach is the kind of obstacle that decides a season.
Fortresses are spread, not clustered. Seven observed, from X:668 to X:1112 and Y:438 to Y:933 — west, centre, south and east. Levels run 6 to 8.
This map is a sample, not a census
Everything here is somewhere a player pointed the camera. The 1 October pass swept east; the 8 October pass ran a north–south line through the centre. So apparent clusters may just be where someone happened to look.
An earlier version of this page claimed all fortresses were in the east. The second capture set disproved it immediately. Treat blank areas as unsurveyed, not empty.
For R5, choosing a starting land¶
What the data supports, and what it does not:
Choose for gates, not for ground. Lands of Beginning are resource-poor by design, so picking on local resources optimises the phase that matters least. The question worth asking is which Lv.9 Gatehouse or bridge sits between you and the Sanctum.
Prefer Colossus Realm if you get the choice. The Sanctum is in Colossus Division 1. A Shadowveil start means crossing into another realm to reach it.
Expect the southern approach to be expensive. The two Lv.9 Gatehouses at Y:862–874 guard it, and they are the highest-level structures we have found after the Sanctum itself.
Count the lookouts, not the tiles. You can only attack what is adjacent to your territory, at 2,000 materials per lookout and 15 a day maximum. A land that is 400 coordinate units from your first real objective is a week of building before you can touch it. See the Daily Checklist.
The one thing we cannot tell you yet
We do not know where the eight Lands of Beginning are. None of the captures show the land-selection screen, so we cannot say which starting land is nearest which gate — the single most useful fact for this decision.
This is the capture to get. When land selection opens, photograph the selection map with the candidate lands visible, and if the panel shows coordinates for each, capture those too. That turns everything above into an actual recommendation.
Every structure¶
| Structure | X | Y | Holder |
|---|---|---|---|
| Lv.10 Titan Sanctum | 751 | 751 | Ownerless |
| Lv.9 Gatehouse | 746 | 862 | Ownerless |
| Lv.9 Gatehouse | 747 | 874 | Ownerless |
| Lv.7 Fortress | 1012 | 438 | Ownerless |
| Lv.6 Fortress | 1112 | 454 | Ownerless |
| Lv.6 Fortress | 872 | 572 | Ownerless |
| Lv.7 Fortress | 668 | 600 | Ownerless |
| Lv.8 Fortress | 708 | 678 | Ownerless |
| Lv.7 Fortress | 1079 | 683 | Ownerless |
| Lv.7 Fortress | 751 | 933 | Ownerless |
| Lv.8 Stegosaurus Ruin | 751 | 141 | Ownerless |
| Lv.8 Brachiosaurus Ruin | 211 | 195 | Ownerless |
| Lv.9 Lava Lord Ruin | 671 | 441 | Ownerless |
| Lv.8 T-Rex Ruin | 1010 | 561 | Ownerless |
| Lv.8 Ankylosaurus Ruin | 375 | 696 | Ownerless |
| Lv.9 Vortex Lord Ruin | 1013 | 930 | Ownerless |
| Lv.9 Jungle Lord Ruin | 748 | 979 | Ownerless |
| Lv.8 Spinosaurus Ruin | 387 | 1009 | Ownerless |
| Lv.8 Pterosaur Ruin | 70 | 1092 | Ownerless |
| Lv.9 Dilophosaurus Ruin | 1280 | 1135 | Ownerless |
| Lv.8 Raptor Ruin | 1053 | 1173 | Ownerless |
| Lv.8 Trike Ruin | 633 | 1369 | Ownerless |
| Lv.2 Warrior Hutment | 160 | 788 | Ownerless |
| Lv.6 Rider Hutment | 158 | 790 | Ownerless |
| Lv.3 Shooter Hutment | 162 | 790 | Ownerless |
| Bridge | 1127 | 302 | Ownerless |
| Bridge | 1109 | 526 | Ownerless |
| Bridge | 694 | 561 | Ownerless |
| Bridge | 984 | 567 | Ownerless |
| Bridge | 1086 | 578 | Ownerless |
| Lv.4 Bridge | 1014 | 637 | Ownerless |
| Bridge | 1101 | 637 | Ownerless |
| Lv.6 Bridge | 1146 | 661 | Ownerless |
| Bridge | 1205 | 664 | Ownerless |
| Bridge | 1063 | 693 | Ownerless |
| Lv.4 Bridge | 725 | 703 | Ownerless |
| Lv.4 Bridge | 690 | 716 | Ownerless |
| Bridge | 1012 | 726 | Ownerless |
| Lv.4 Bridge | 1068 | 737 | Ownerless |
| Lv.4 Bridge | 726 | 752 | Ownerless |
| Lv.4 Bridge | 738 | 800 | Ownerless |
| Lv.4 Bridge | 744 | 905 | Ownerless |
| Bunker | 392 | 81 | Ownerless |
| Lv.7 Bunker | 745 | 83 | Ownerless |
| Lv.7 Bunker | 272 | 136 | Ownerless |
| Bunker | 652 | 155 | Ownerless |
| Lv.3 Bunker | 1092 | 355 | Ownerless |
| Bunker | 976 | 400 | Ownerless |
| Lv.5 Bunker | 947 | 471 | Ownerless |
| Lv.7 Bunker | 632 | 515 | Ownerless |
| Lv.7 Bunker | 1033 | 533 | Ownerless |
| Lv.3 Bunker | 831 | 534 | Ownerless |
| Lv.5 Bunker | 909 | 553 | Ownerless |
| Lv.4 Bunker | 1102 | 586 | Ownerless |
| Bunker | 932 | 593 | Ownerless |
| Lv.6 Bunker | 417 | 606 | Ownerless |
| Lv.5 Bunker | 953 | 632 | Ownerless |
| Lv.5 Bunker | 331 | 651 | Ownerless |
| Lv.5 Bunker | 869 | 651 | Ownerless |
| Lv.5 Bunker | 803 | 673 | Ownerless |
| Lv.4 Bunker | 272 | 692 | Ownerless |
| Bunker | 1012 | 693 | Ownerless |
| Lv.5 Bunker | 412 | 694 | Ownerless |
| Lv.5 Bunker | 172 | 714 | Ownerless |
| Lv.6 Bunker | 771 | 733 | Ownerless |
| Bunker | 953 | 733 | Ownerless |
| Lv.6 Bunker | 724 | 773 | Ownerless |
| Lv.6 Bunker | 1062 | 890 | Ownerless |
| Lv.6 Bunker | 1054 | 951 | Ownerless |
| Lv.7 Bunker | 730 | 972 | Ownerless |
| Lv.5 Bunker | 451 | 992 | Ownerless |
| Lv.6 Bunker | 735 | 1020 | Ownerless |
| Lv.5 Bunker | 409 | 1063 | Ownerless |
| Lv.3 Bunker | 1292 | 1092 | Ownerless |
| Bunker | 932 | 1133 | Ownerless |
| Lv.5 Bunker | 49 | 1155 | Ownerless |
| Lv.5 Bunker | 1312 | 1172 | Ownerless |
| Bunker | 112 | 1173 | Ownerless |
| Lv.5 Bunker | 971 | 1190 | Ownerless |
| Lv.5 Bunker | 672 | 1332 | Ownerless |
| Lv.5 Bunker | 692 | 1391 | Ownerless |
Where this came from¶
Two capture passes with the in-game panels, parsed by OCR:
| Pass | Server | Panel | Structures |
|---|---|---|---|
| 1 October 2026 | unrecorded | Ruins Quick Preview carousel | 72 |
| 8 October 2026 | server 8 | Full structure detail panels | 15 |
Merged to 75 distinct structures after collapsing OCR jitter. The 8 October pass also supplied realm and division names, garrison and durability figures, and the Gatehouse type, which the first pass never showed.
Occupancy is not recorded here. Both passes caught the isle largely unclaimed, and who holds what changes daily, so a holder column would be stale before you read it. Track that in your own alliance's tooling, not from a page that updates when someone remembers to take screenshots.
Levels are as observed. A few from the first pass came back ambiguous from OCR; where the tier could not be read cleanly the structure is listed by name alone rather than with a guessed number. The second pass filled several of those in.