Skip to content

52 tracked items. 38 still open, 14 settled.

Where two sources disagree, or where a claim rests on a single unverified report, the site carries a visible BEST GUESS ### label at the point of doubt. Each number links here; each entry links back to every page where the claim appears.

Numbers are permanent. A settled item keeps its number rather than being renumbered, so a screenshot your alliance sent citing BEST GUESS 005 still means 005 a year from now.

How to correct one

Play the game, observe the truth, and post the number plus a screenshot in Discord. That is the whole process. The number is the reference — you do not need to describe which page it came from.

The sources

Source A — YouTube guides by the player Pxulxx, captured 14 September 2026. Source B — official developer Discord, captured the same day: announcements, patch notes, all 38 strategy threads, ~6,300 community messages. Source C — official app store listings, added after an external review found Source B's platform data was nine months stale.

Where B is tagged official and A is a player's on-camera description, the site follows B. Where both are player-sourced, the site presents both and labels it.


Open — needs in-game evidence

BEST GUESS 002 — World Transfer: leave your alliance, or be in one?

A: you must leave your alliance to apply. B: requirements include "belong to an alliance." Mutually exclusive, and the action is irreversible.

Settles it: a screenshot of the transfer requirements panel during a live migration window. Appears on: World Transfer

BEST GUESS 004 — Beast levelling: star 7 or star 3?

A: a beast must be star 7 to be levelled. B (patch note, 28 May 2026): the requirement was reduced to 3 stars. A is probably just pre-patch.

Settles it: try to level a 3-star beast. Appears on: Beasts

BEST GUESS 005 — Kills Day shields

A: altar fighting does not drop your shield, but entering the central area does — hence "park outside it." B: every player gets a free 24-hour shield on Kills Day as standard design.

If B is right, A's caution is obsolete. If A is right, following B loses troops. This one can cost you an army, so the site states neither as fact.

Settles it: check your shield icon after crossing into the central area. Appears on: Guardian Altar · Events Overview

BEST GUESS 006 — Titan Spine Isle entry requirements

Three incompatible figures:

  • A (in-game mail): 50 members; 50 logged in within 3 days; 35 with T8 troops
  • B (chat screenshot): 30 logged in within 3 days; 15 with T7 — while the screenshot's own counters read "1/30" and "0/25", matching neither
  • B elsewhere: minimum Basecamp 6, with alliances free to set higher bars

The most consequential item in the register. An alliance that registers without meeting the real bar loses a 45-day season. The site prints no numbers.

Settles it: one clean screenshot of the registration requirements panel. Appears on: Titan Spine Isle

BEST GUESS 008 — Dragon's Treasure cadence

A: every two to three weeks, Saturday reset to Monday reset. B: listed as daily. B's own detail section describes tiers unlocking "next time the event runs", which reads periodic.

Settles it: watch your event tab for two weeks. Appears on: Dragon's Treasure · Events Overview

BEST GUESS 011 — Quanti's tier

A: "S tier for sure." B (roster): A — Epic. Likely A is ranking by usefulness and B is recording rarity. The site says "A-rarity, played like an S."

Settles it: his rarity border in the hero list. Appears on: Heroes · Quanti Action

BEST GUESS 014 — Shards from unlock to 5 stars

Three figures in B alone: a player table totalling 965 with four confirming reactions; Pxulxx's explicit guess of ~800; a third player's 1000+.

965 is best supported and is what the site uses, but it is not a confirmed constant.

Settles it: record the shard cost at each star step on one hero. Appears on: Heroes · Glossary

BEST GUESS 015 — Ultimate Alliance Duel length

A: six days, Monday to Saturday. B: a full week, with Sunday's highest weekly total winning. Both agree Saturday is kills day.

Settles it: does Sunday score points, or only settle? Appears on: Ultimate Alliance Duel

BEST GUESS 016 — Lucky Wheel gem economics

A: 500 gems per spin; 30,000 gems left a hero ~50 shards short of maxed. B: "save about 4,000 gems for each wheel to take a copy of each new legendary" — eight spins at A's rate.

Probably answering different questions (unlock vs star-up), but the site does not assume that.

Settles it: shard count from a known gem spend. Appears on: Lucky Wheel

BEST GUESS 017 — Lucky Wheel duration

A says two days in one video and three in another. B gives cadence but not duration. Unresolved in both sources.

Settles it: the event timer. Appears on: Lucky Wheel

BEST GUESS 020 — Exclusive gear upgrade material

A: "blue stones." B: Energy Prisms. Probably the same item under its proper name, unconfirmed.

Settles it: the item name in the upgrade screen. Appears on: Hero Gear

BEST GUESS 023 — Beast breakthrough materials

A: beast meat, fangs, feral energy cores. B (Aug/Sep 2026 rework): Razor Fangs and Resilient Scales were retired and swapped for generic Breakthrough Items. A appears to describe the state between two reworks.

Settles it: the current material names in the beast level screen. Appears on: Beasts

BEST GUESS 024 — First beast hatch time

A: ~10 hours. B: ~14 hours. Both community-sourced.

Settles it: time one hatch at a known hatchery level. Appears on: Beasts

BEST GUESS 026 — Troop hospital buildings

A: seriously injured go to the clinic (fast); fallen go to the emergency hall (slow), and anything over its capacity is permanently lost. B's building list: a Med Bay for sick residents and a Hospital for wounded soldiers — no emergency hall at all.

The permanent-loss rule matters and B does not corroborate it.

Settles it: the building list in your outpost after a heavy defeat. Appears on: Economy · Glossary

BEST GUESS 029 — Stamina sources

A: two free loads daily plus one from Bach. B: the Bar refill refreshes at 00:00 and 12:00, 12 hours each. Possibly the same thing described differently; Bach's third load is A-only.

Settles it: count your free stamina in one day. Appears on: Daily Events · Free-to-Play

BEST GUESS 030 — Build order

Two experienced players disagree. "Level everything": keep all buildings near your Outpost level. "Prioritise": rush Basecamp 30 and raise only barracks, resource buildings, both rally buildings, beast buildings and research.

Not an error — a genuine strategic split. Both are on the site.

Settles it: nothing. This is opinion, kept for transparency. Appears on: Economy · New Player Roadmap

BEST GUESS 031 — R5 inactivity replacement trigger

The community manager said 3 consecutive days in December 2025 and 36 hours in March 2026. Internal to B.

Settles it: observe one leader transfer. Appears on: Accounts and Support

BEST GUESS 032 — Customer support hours

Support channel: Mon–Fri 01:30–10:00 UTC. Player FAQ: daily 01:30–10:30. Internal to B.

Appears on: Accounts and Support

BEST GUESS 033 — Hall of Fame maximum level

"Level 400 is max" stated once, in reply to a question, never corroborated.

Settles it: a screenshot of a high Hall of Fame entry. Appears on: Heroes

BEST GUESS 034 — Server merge interval

One source said both "4 or 5 months" and "5 or 6 months" for the first merge.

Appears on: Accounts and Support

BEST GUESS 035 — Titan Spine gameplay detail

B flags that much of its Titan gameplay section was extrapolated by a player from equivalent modes in other games. Tower counts (300), camp counts (20) and creature behaviour are provisional. A's material came from in-game mail and is firmer.

Settles it: playing one season. Appears on: Titan Spine Isle

BEST GUESS 036 — Google Play supported devices

An external review reports the Google Play listing supports phone, tablet and Chromebook. Not independently verified here — the listing is JavaScript-rendered and could not be fetched.

Apple's side is verified: iPhone, iPad, Mac with M1 or later on macOS 12+ (marked "not verified for macOS"), and Apple Vision.

Settles it: the "Available on" section of the Play listing. Appears on: Accounts and Support

BEST GUESS 037 — Exclusive Gear launch date

B (Discord patch timeline): 13 August 2026. External review citing Apple's version history: 20 August 2026, with an Android build dated 14 August carrying the same note.

Store notes routinely lag staged rollouts, so both may be true. The site says "mid-August."

Appears on: Hero Gear

BEST GUESS 038 — Does the Hero Pass free track give shards?

A: the free track pays no shards at all for a newly released hero, making that hero a paid unlock in practice. B: free players obtain every S-tier hero "by hoarding gems and spending them in the Hero Pass and Lucky Wheel."

These cannot both be true, and it decides whether the Hero Pass is a free route or a paywall. Found while acting on an external review; catalogued by neither.

Settles it: the free track's contents on the next hero release. Appears on: Free-to-Play · Lucky Wheel

BEST GUESS 039 — Armored Tricera spend threshold

One player reported needing at least $300 in the Summer Revelry shop, and $500+ for the beast plus every cosmetic. Official announcements confirm a new orange beast but give no price. Single-source.

Settles it: the event shop's purchase table. Appears on: Beasts · Spending Guide

BEST GUESS 040 — Legendary hero acquisition matrix

No official table of how each legendary is obtained has ever been published. The site previously said the Lucky Wheel was the only free route; that is too strong given Bach is in the standard recruitment pool and the trade shop sells golden hero shards.

The full current matrix is unknown, so the site avoids "only" about any route.

Settles it: an official acquisition table, or a systematic community audit. Appears on: Lucky Wheel · Heroes · Free-to-Play

BEST GUESS 041 — Hunting Festival period

Sources say "roughly every 3 months or longer", which is the only period either document states for it. The calendar projects it on a 90-day cycle from the observed start of 14 September 2026.

Settles it: the start date of the next run. Two observed starts fixes it exactly. Appears on: Hunting Festival · Calendar

BEST GUESS 042 — Entombed Solpolis period

Registration was confirmed for Wednesday 16 September 2026, and the event is described as recurring with registration "on the Wednesday of the event week" — which implies not every week, but no source gives the interval.

Deliberately not projected into future weeks. A wrong resource call on the wrong day is worse than an absent one.

Settles it: the registration date of the next run. Appears on: Entombed Solpolis · Calendar

BEST GUESS 043 — Shaft Fight period

Confirmed to start Wednesday 16 September 2026. Described as running in "cycles of 4 rounds" with up to 2 registrations per cycle, but the length of a round is never stated. Not projected forward.

Settles it: the start date of the next round. Appears on: Shaft Fight · Calendar

BEST GUESS 044 — Quanti Action period

A 3-day event, confirmed to start 16 September 2026, described as recurring. No source gives a period. Not projected forward.

Settles it: the start date of the next run. Appears on: Quanti Action · Calendar

BEST GUESS 045 — Does Titan Spine follow the Eternal Land template?

The Titan Spine Playbook reads across from Eternal Land, the equivalent seasonal mode in Top War: Battle Game, to fill the gap where our sources describe Titan Spine's systems but never say what to do. The whole page rests on that comparison holding.

For it: the confirmed systems line up part for part — a central objective deciding rewards, territory expanded by chained structures, gates governing movement between regions, adjacency governing who may attack what.

Against it: different developers (Star Union vs Rivergame), so nothing is literally reused. Eternal Land is server vs server over roughly 15 days; Titan Spine is alliance vs alliance over a 45-day battle phase. Neither of our two research sources mentions Top War or Eternal Land even once. Day numbers and phase lengths do not transfer and the playbook gives none.

Settles it: one played season. Any READ-ACROSS step that turns out wrong narrows this entry; several wrong ones retire the page. Appears on: Titan Spine Playbook

BEST GUESS 046 — Is the Titan Spine opening an economy race?

Eternal Land's standing advice is that for roughly the first day everyone gathers and nobody fights, because the territory currency comes from gathering.

The read-across is partial at best. Our sources say alliance building materials come from members completing daily quests, not from map gathering — so the bottleneck is member activity rather than map presence, and the "everyone farm first" instruction becomes "everyone clear dailies". Whether the opening days are decisive at all in a 45-day phase is untested.

Settles it: observing whether alliances that front-load quest completion out-expand alliances that fight early. Appears on: Titan Spine Playbook

BEST GUESS 047 — Does defensive depth in the lookout chain pay?

Eternal Land players target a chain deep enough that an attacker must destroy five or more structures before reaching the inner area. The playbook carries that across as "build the approaches thick, keep huts and bases well inside".

Confirmed for our game: lookouts chain only from adjacent tiles, and an enemy removes one by holding it until durability hits zero. Not confirmed: that depth is worth the lookouts it costs, given a cap reported at roughly 300 (BEST GUESS 035) and 45 days to spend them. Depth and reach compete for the same capped resource.

Settles it: whether an alliance that built wide or an alliance that built deep holds more ruins at settlement. Appears on: Titan Spine Playbook

BEST GUESS 048 — Is economic denial possible on Titan Spine?

Eternal Land's sharpest tactic is attacking enemy gathering rather than enemy armies, starving the currency that repairs their territory structures.

This likely does not transfer. If our building materials come from daily quests, there is nothing on the map to deny. Attacking alliance exclusive resource spots is the nearest equivalent, but those feed general resources rather than the lookout supply, so it is a different lever.

The playbook tells readers not to plan around denial. If it turns out to work, that is a live tactic we are currently telling the alliance to ignore.

Settles it: whether an alliance under sustained pressure on its resource spots visibly slows its lookout expansion. Appears on: Titan Spine Playbook

BEST GUESS 049 — Hunt Party: what is it, and does it recur?

A fishing-themed festival week observed on the in-game calendar starting Monday 2026-09-21 and still running at the end of that week. Seven parts: Fly Fishing Tournament, Seafood Feast, Fishing Gear Pass, Fishing Expert, Fisher Diary, Fish Market, Bait Supply.

It appears in neither research source. The only record is the screenshot.

It is not the Hunting Festival, which is goblins, a hammer and sandwiches — different theme, different currency. But it began one day after the Hunting Festival's projected window closed (BEST GUESS 041), which is either a coincidence or a sign that the 90-day projection is wrong and the two are seasonal re-skins of one festival slot.

Nothing is known about what it scores, so the calendar prints no bank call for it rather than guessing.

Settles it: one run observed start to finish, plus whether it or the Hunting Festival appears next. In-game descriptions of what each of the seven parts rewards. Appears on: Calendar · Bank Now

BEST GUESS 050 — Goldhaven Takeover period

Observed running from Tuesday 2026-09-22, still live at the end of that week. No source gives a period, so it is not projected forward.

The Sovereign's term is 14 days, which is tempting to read as a 14-day event cycle. That is the length of the title, not a stated event period, and the guides do not connect the two. Do not treat it as a cycle until a second start is observed.

Settles it: the start date of the next run. Appears on: Goldhaven and Territory · Calendar

BEST GUESS 051 — Entombed Solpolis: registration is not the start

The site previously had this starting 2026-09-16, which was the confirmed registration date. The in-game calendar shows the event itself running from 2026-09-21 — five days later — so the schedule was wrong for that week and has been corrected.

Two questions remain: whether the five-day registration-to-start gap is fixed, and what the period is (BEST GUESS 042).

This is a worked example of the propagation rule. A confirmed date for one thing (registration) was quietly reused as the date for a different thing (the event), and nothing caught it until a screenshot did.

Settles it: the registration and start dates of the next run, recorded as two separate dates. Appears on: Entombed Solpolis · Calendar

BEST GUESS 052 — Do dated events follow each server's own timeline?

The unbranded build carries a server timeline picker. Server opening dates are now real data; what they mean for the schedule is not.

What is established. The official Discord records 2026 openings for ten servers — W12 July 4, W13 July 6, W14 July 9, W15 July 13, W18 July 21, W19 July 24, W20 July 28, W21 August 3, W22 August 7, W24 August 21 — which gives a real day offset for each against our own server, W19. It is a community record, not an official table: the developer has stated it does not announce openings, and new servers open when the newest fills rather than on a schedule.

What is also established: some content is gated on server age. The duel and Champ Clash start "around 2 to 3 weeks" after a server opens, troop training "from the third week", the first server-vs-server content around 14 days.

What is not established is what happens after an event unlocks. Two models fit everything we know:

  • A — own timeline. An event unlocks at a given server age, then recurs on that server's own clock. Carnival Night falls on different dates per server. The picker assumes this.
  • B — global calendar. An event unlocks at a given server age, then joins a schedule shared by every server. Carnival Night falls on the same dates everywhere, and the picker is wrong for every server but ours.

The evidence for age-gating is evidence for the unlock half, which both models share. It says nothing about which clock an event follows afterwards. Note the duel is weekday-anchored, so it is never shifted under either model.

Two further problems. Seventeen of twenty-seven servers have no recorded opening date, and gaps cannot be interpolated because openings are demand-driven. And server merges, which run roughly every 2-3 months, destroy the anchor entirely — no entry accounts for one.

Settles it: one dated event — Carnival Night is ideal, being a confirmed 14-day cycle — photographed on two servers with known opening dates on the same day. Same date on both means B and the picker's shifting is wrong. Dates differing by the offset means A.

Appears on: the server picker on Bank Now and Calendar in the unbranded build


Settled — no longer flagged on the site

These were contradictions. They are resolved, the losing claim has been removed from the guides, and the numbers are retained so old references still resolve.

001 — Fire Fiend is not a rally, and you get 5 attacks per day in total, not 5 per spawn. Settled by B's dedicated guide. A's "send a rally" was wrong.

003 — You cannot aid a gold beast with another gold beast. Settled by two players from experience in B, explicitly correcting the answer A repeated.

007 — Cross-world teleport on Kills Day consumes no relocation items. Settled by B.

009 — Corvus and Akali are Shooters, not Riders. Settled by B's published roster.

010 — Faction sizes are 8 Warrior / 10 Shooter / 6 Rider, not 8/8/8. Settled by the same roster.

012 — Hermione is a research hero, not a PvP hero. B states this as a direct correction of third-party videos.

013 — "Noah" and "Noel" are one hero, spelled Noel. Internal to B, self-flagged.

018 — Hunting Festival sandwiches come from diamonds, speed-ups, wild monsters, gathering, sub-modes and packs — not just daily tasks and the puzzle. A was incomplete rather than wrong.

019 — Orange gear comes from the Arena shop (one weekly), Lucky Chests at 0.25%, and paid packs. A's "adventure mode" is not an orange source.

021 — Beast Badges come from Entombed Solpolis. A's "Intuned Soulpurus" was a mangled caption of the same name.

022 — The summer beast is the Armored Tricera, per the official announcement. A's "Rock Tricera" was a mishearing. (The $300 price is separate — see BEST GUESS 039.)

025 — The orange beast hatch window is Thursday through Friday, widened from Thursday-only on 3 September 2026. A was pre-patch.

027 — The Resolution Chamber currency is Satisfaction Coins, capped at 2,000,000. B additionally supplied the six resolution names and costs.

028 — Rally Hall and Rally Center had their names swapped on 23 July 2026, functions unchanged. Any guide older than that date uses them inverted.


Corrections applied from external review

An external audit in September 2026 found seven statements that were not uncertain but simply wrong, mostly through propagation — this register correctly labelled something uncertain, a guide restated it as fact, and an overview page compressed it into an absolute.

All seven are corrected:

  1. Platform support — "Google Play and iOS only, no PC client" rested on a December 2025 statement. Apple lists Mac and Apple Vision compatibility.
  2. Exclusive Gear "introduced with Season 1" — it launched mid-August, before the season, which our own patch timeline already showed.
  3. "35 open items" — there were 35 tracked, of which 22 were unresolved.
  4. Titan Spine "66 days over 5 phases" — the page listed six phases summing to 67.5. 66 is the total through end of battle, excluding settlement.
  5. Core Mining "the only source" of exclusive gear shards — our own gear page said missions were added to the duel and Fortune Mobilization on 27 August.
  6. "Lucky Wheel is the only free legendary route" — see BEST GUESS 040.
  7. "Bach is the only legendary obtainable without paying" — he is the only S-tier in the standard recruitment pool, which is a different claim.

The rule adopted to stop this recurring: anything carrying an open BEST GUESS number may not appear anywhere else without its label. Absolutes — only, never, always, every, exactly — and specific prices require an official source or direct in-game evidence.