March Planner¶
Set your own heroes, beasts and troops, then change one thing at a time and watch the number move.
In thirty seconds:
- Pick five heroes. Three of one faction is +15%, four is +25%, five is +35%.
- Send troops of the same faction as your beast, or the beast's faction buff does nothing.
- Set the enemy faction. Warrior beats Rider, Rider beats Shooter, Shooter beats Warrior.
- Nothing is stored on the server. Your roster stays in your own browser.
What it knows, and what it guesses¶
Read straight off the game — the 23 heroes with their factions, tiers and ultimate percentages; all ten troop tiers; the beast talent ladder; beast stars 1, 2, 6, 7, 8 and max; beast levels 1, 2, 39, 40, 41. Modelled troop power came within 0.083% of the figure the game reported for a real account, which is the best check we have that the tier table is right.
Interpolated, and marked est in the page — beast stars 3–5 and 9–10, and beast levels between those anchors.
You have to type — hero ATK, DEF and capacity. Per-star growth varies between heroes, so there is no honest curve to fit. Read yours off the hero screen.
Still unknown — whether buffs stack additively or multiplicatively. Both models are offered and additive is the conservative one. Until someone runs controlled battles, the output is a way to rank two builds against each other, not a prediction of damage.
Two things the calculator makes obvious¶
Matching troops to your beast's faction is worth 56% to 100% more attack. The beast's star track is scoped to a named faction. Send the wrong troops and that buff, the largest number on most accounts, lands on nothing. The planner greys out every dead buff so you can see it happen.
The Faction Counter needs Basecamp 20. The in-game Instructions panel gates it there. The Faction Bonus has no stated gate. These are two separate mechanics, not one.